Thursday, December 29, 2016

How Many Specs Does Your Class Need in World of Warcraft?

To be honest, I want to discuss this, but it wasn't my idea.



     On the latest Blizzardwatch podcast they discussed whether classes needed more specs, less specs, or were just right.  The episode (#99 that came out Dec. 22nd 2016 respectively) had a large discussion.  To summarize Anne Stickney and Alex Ziebart both felt there were classes that could use less specs.  They pointed out rogues in particular in which Assassination and Subtlety had very little difference in idea and weapons.  Matt Rossi felt that with some classes that was correct, but with others (and he cited his favorite which is Warriors) saying that they could use a couple more specs as they lost Gladiators stance which was a DPS sword and shield spec, and single minded Fury which was duel wielding with two one handed weapons.

      Honestly, you should dig in and listen to this podcast for this discussion.  It is why I want to bring it up here.

      There are three classes I have played for any amount of time this expansion.  Rogue, Paladin, and Demon Hunter.  I have toyed with others a bit, but I have to start with the ones I know.

       Paladin is near perfect.  They don't need another spec, they don't need to lose another spec.  All three specs feel good and different.  Ret doesn't feel as good as I would like it too, but damage wise it is fantastic right now and tanking feels smooth.  I don't heal on my Pally, but what I have seen of that spec was fine.

      Demon Hunter is good as well.  While I would like them to figure out a ranged spec for the class, (I think the game is a little Melee heavy when you look at the classes right now) The two it has are solid and feel different.  Tanking felt alright the couple of times I have done it and DPS is nice as well.

     Rogue I will have to agree with the hosts.  They could go to two specs and not lose much.  Roll Subtlety and Assassination in together and call it good.  I don't see a need for further specs, but unless they can make it feel different pare it down a little.

     And the next opinions are subjective as I have not played the classes extensively and I will admit upfront to possibly being dead wrong.

     Monk- Keep it as is.  Three distinct specs.  Three different roles.

      Shaman- As is, two roles, two very different types of DPS.
   
     Mage- This I can see being pared down to two specs.  I like the suggestion that you do fire and frost and mix the arcane spells into them.  Arcane has always felt weird to me in the first place.

      Warlock- I think this one needs someone smarter than me.  I think all three specs are distinct, but as mentioned in the podcast, Demonology has been overhauled into something else.  I don't know how your reface it without stepping into the demon hunter feel of things which is why the demon form aspects were removed.  The idea of being a master of demons is still cool, but I don't see why we can't have two classes taking on those aspects if they are different.  (Make your demon featured warlock fly and shoot fireballs)

      Priest-  I am going to disagree with the podcast here.  I like all three of the specs.  The idea of two different types of healing, one re-active and one pro-active interests me.  If anything I would split Discipline into two different specs and have a DPS spec for priests that wasn't shadow/void based and one healing spec that was all about shielding and preparations.  I think having Disc straddle both kind of keeps it from being it's own animal.

     Druid-is good- Four specs for four different jobs.

     Hunter- This one I think is better now that survival is melee spec.  From what I've played around with all three specs feel different enough to be justified.  No complaints.

     Warrior- I am going to agree with Rossi on one point.  I would like a sword an board DPS spec. It would make more sense to me with the warrior, but I could see the Paladin having one as well. I do like the idea of the fighter who uses his shield as a weapon as much as his sword.  I think a single minded fury spec would end up being to similar to the fury spec we have now.  Harder to justify.

     Death Knight- I would love to make the argument for a fourth spec here.  My favorite tanking was duel wielding as a frost DK in Wrath of the Lich King.  I would love to see it come back as I though at the time it had felt darn near perfect.  I can't honestly make the argument though.  Blood is a good tanking spec, and works.  The two DPS specs feel different enough that I can't say we need another choice there either, or that we might need to merge them.  Keep them as they are.



     How do you feel?  Does your class need more specs and variety, or do you feel lost with your choices and would you like it pared down to something else.  Is the three spec idea outdated, and would things work better if classes weren't limited by a number that might serve some better than others?  Demon Hunters started with two specs, how would you feel if the next class had four?  Or maybe just one?

    Where do you weigh in on this discussion?

Lag

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Thursday, December 22, 2016

Getting into the Blizzard Spirit.

Merry Winter Veil you wonderful people.



     So let us start out with the thing that makes me the most excited.  This is blog post number 200 for me.  That means since my first post on 5/07/2013 I have managed to keep writing and going on this blog fairly consistently.  I won't say that I have never done something that was more fluff than substance, but I am proud of myself.  Looking at my first post, I started writing just before patch 5.2 dropped so I have been here giving my voice to the community about this game I still love since the middle of Mists of Pandaria.  I don't feel too bad congratulating myself here.  Most people don't keep writing consistently on something like this, and even though at times it has been hard, I am still here.

     The news is a little slower at the moment.  Blizzard is seeing Christmas time like the rest of us, so I wouldn't expect to hear much until January.  They did mention that they are aiming to release the Nighthold Raid on January 17th.  This means if they want to get patch 7.15 out before than it will have to fall on January 3rd, (Happy Birthday to me!) or on January 10th.  Beyond that World of Warcraft still had raiding, PVP, world quest etc... you could be doing right now.  Or you could be leveling another alt!  The leveling experience is great this time around, as long as you are willing to let characters sit and feel like they aren't progressing.  I still don't like how alt unfriendly this expansion feels.

     Winter veil is in full bloom in game right now.  Go fight your Grinch and prepare to log on Christmas morning to open up your presents in Ironforge or Ogrimmar.  We are sure to get some new toy this year and another ugly sweater. Of course with Christmas being this weekend I have to ask...

     How are you spending your Christmas break?  Assuming you have one.

     I am out of school the week after Christmas so I am looking forward to logging on some week based hours.  Hopefully I can get my family together and run a few dungeons or Mythics.  I don't see myself raiding, but if one of the groups I chat with etc... need a dps I might hop in.  Next week is going to be a big de-stresser for me.  Not that I'm very stressed right now.  School is going well, my new job is fabulous, and my family life is good.  The only thing I lack most days is time to sleep.

     I might throw a few more hours into Diablo III as well. Maybe fiddle around with Heroes of the Storm which I have never done more than poked at here and there.  I am still unwilling to throw money down on Overwatch at this point, as I don't have much time to even play Wow generally, but with everyone I work with playing it, I might give in eventually so I can torture them outside of work. Who knows?

     I have goals coming in for next year as well.  I am only vaguely aware of what some of them might be at this point, but I am getting a plan together on how I plan to progress at work and a bit at home.  I am still working on one book, editing one, and I need to get off my butt and market the other.  By June I will have something full book sized up on Amazon/Kindle.

     I also will be working on getting healthier.  My work has a full sized Gym I can use at any time.  I need to take advantage of that.  I am debating with my work schedule shift, doing a workout before I go to school two or three days a week if nothing else.

    But how are you all spending your Christmas/Winterveil/Holidays.  Does anyone have any big fun plans, or are you stuck just slogging away like normal?



    Either way, Happy Holidays you beautiful people.  Remember no matter who you are the world would be a lesser place without you.

Lag.

    If you would like to support Ben Marble and his bob-sledding goblins, please consider purchasing one of his short stories at Amazon.com

Sunday, December 11, 2016

Looking at a Stat Squish Soon.

Because it is out of control!!!!



     Let's be honest, there is no feeling like watching big numbers fly across your screen while you are killing the big beasty in front of you.  The feeling your character is getting more powerful is awesome and fun, and we love that feeling that we are this martial or magical juggernauts that are nigh unstoppable as we slam our way through foes.  In a game there is a cost to that.

    We are looking at the same situation now that we were in Cataclysm where the numbers our characters were putting out were hitting close to the ceiling of what the game can handle.  Add on the many new ways to get and improve armor, and that number is climbing higher even more quickly than before.  I am fairly certain we will have another stat squish at the end of this expansion.

    And that is not a bad thing.  Last time the players showed they were supportive of such a thing.  We managed to accept the feeling that we were still hitting hard with lower numbers because Blizzard did a great job of evening things out.  I imagine it will work that same way again.  I do have my normal advice to Blizzard to go with that, and yes you have all heard me say it multiple times.

    Let's do a level squish as well.

    Seriously, use the leveling experience in Legion, apply it to the rest of the world, and then squish it.  Make it so mobs level with you to the level spread of that expansion.  For example, if we make original WoW 1-30, make the mobs stop adjusting to your character after 30.  That way we can go back and still feel invincible when running older content.

    Make it, Original 1-30.  Burning Crusaide 30-35.  Wrath of the Lich king 35-40.  Calaclysm 40-45, Pandaria, 45-50.  Warlords 50-55, and Legion after this expansion 55-60.

    Do we need this you might ask?  Well, yes and no.  I mean when a new player starts, they get a character that just has to level through current content.  So, they get one main who gets the head start so they can play with their friends and become part of the end game.  That is great.  What happens though if they hit 110, and don't like the class they picked.  They are then reduced to two options.

    Pay $60 bucks, then level the last ten again, or level through 110 levels for another alt who may or may not be as enjoyable as the character they are playing.  If you are a new player and have never leveled through all the beginning areas, that is completely discouraging.  Us old hat players know that you can level through all that content quickly enough, but if you are new to the game, that looks like a daunting trip.

    I think this is partially a matter of accessibility.  When you do your stat/level squish you could throw ilevel on the pile too.  If we can pull back and lower the ilevels with the squish that could give us even more room to develop and grow.  If they do it right it like last time, the feel of the game won't even be very different.  Just the numbers our characters are throwing up when they fight.



How does everyone else feel though?  Are these opinions completely off base, or would this lengthen the longevity of the game.  Am I wrong to think there is a mental hurdle for new players to level up to 110, or am I just postulating an opinion that has no bearing in actuality? How would you all feel about a level squish?

Lag.

As always, if you would like to support Ben Marble and his carnivorous plant wrangling consider purchasing one of his short stories at Amazon.com.

Tuesday, December 6, 2016

The Wheel Keeps Turnin'

And the players keep playing.



     We are in the middle of many changes for World of Warcraft.  Content is flowing like never before, developers and keeping even the static content such as world quests flowing and changing.  There are more ways to get rewards and develop your character than ever before, and it feels like the world is full and populated with other players again.

    So the question becomes, looking forward how can Blizzard keep up this momentum?

    New and fresh ideas need to keep coming.  We know what the near future holds.  We are going to get mini-holidays, three full tiers of raids, and more throughout the expansion.  We are going to eventually go to Argus and take the Legion on their home ground, and we are going to have fully powered artifact weapons that we have spent hours on while doing so.  At the end, we will be looking at 8.0.  The next expansion.  And yes, it is a little soon but I am wondering what will come next.

     I don't think we will have another Legion based expansion after this.  It will probably be old God based, or maybe we will have to deal with Bolvar as the Lich King.  He has obviously changed in the role he now inhabits.  Whether he is truly on our side or not, defeating the Legion was probably in his best interest.  Whatever those interests are... I am not sure it will be in the living's favor.

     We could also find other stuff in the universe.  What about exploring the remains of the titan's homeworld(s).  We could have an outer space adventure that is completely different from anything we have seen before.  We may not beat Azshara this go round, and if so the naga may be something we have to deal with on a larger scale.  If she pairs up with the old Gods then it might be a bigger struggle.

    There might even be something new, something we cause if we defeat the Legion, because nature abhors a vacuum.  If they are gone, what will take their place?

     What features will the future hold?  We already have an option for Horde and Alliance to be mercenaries in PVP, will we eventually be able to blur the lines while raiding?  Will we see the end of the faction divide eventually as it ceases to make sense as we keep having to fight these bigger enemies?  Players are still, and will always, ask for guild housing or player housing, will Blizzard give in eventually?  If so how will that look?



     What do you all think the future holds?  How long do you think the game will go on?  I firmly believe if they keep releasing content like we have now, it is possible, not necessarily probable, that WoW could hit twelve million again.  What would that be like?  And would Blizzard even tell us?

So fellow players, what do you think?

Lag.

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