Monday, May 4, 2015

6.2 is coming

Normally I would do a lot of what we did here, not this time.



      Because last week we didn't really raid.  Not enough peeps showed the first night, and we LFR'd the second night.

      This week was a little better.  We were a person short Tuesday night and managed to pull someone from the nether to come heal for us.  Because it was a mixed team of newness etc.. we just did Highmaul.  We didn't get started until late, and because of it, we only downed Khargath and The Butcher.  Better then nothing.

      Wednesday we managed to get into blackrock a little, but just managed to down Gruul.  We brought in the healer, this time on a hunter, again and had a relaxing fun night.  Yes, things can be fun and relaxing when not downing bosses.

      Right now honestly, I just want to build the team back up.  I think we may lose another toon or two before things are through but I'm hoping that with one person who came back from the nether, and this healer if he wants to keep putting up with us might give us the flexability we need to start working on progressing again.  I would love to feel the team was whole by the time Hellfire Citadel opens.

     Now, time to look at what's coming up in a month or two.

     First up is the end of the Legendary Ring quest.  We are supposed to get a proc that we can blow every X amount of minutes for added damage.  Here is the catch, if you blow it everyone else in the raid with a ring blows their proc at the same time.  I will be honest, I don't like this.  I see nothing but chances for abuse on this if your pugging or running LFR.  I would much rather just have another cool down that all players could use at their own discretion.  Either way, it's a thing and it will be interesting to see the end of the Gul'dan/Legendary story line.

      We are getting a naval yard in our garrison.  You will need about 6k resourced to build your ship yard up.  Your garrison will need to be level three as well.  The quests here will be used to open up Tanaan Jungle to you as you quest in to fight the new Fel Iron Horde?  Really not sure what we are calling them now.  But this will essentially be what you have to do to progress in the story of the expansion.  Once again I'm not fond of a gate that involves a lot of resources that may keep my alts from venturing into this.  Obviously, as stated before Tanaan Jungle will be open to players.

     Felblood will be replacing Savage blood as a building mat for professions.  So, don't sit on your Savage blood at this point.  Sell it or use it before the patch drops, because after that it may start being fairly useless.  My understanding is that the item upgrades from the Felblood skip the savage blood upgrades completely.  If that's the case Savage Blood will just be a bag space holder.

     We will be getting Mythic level dungeons.  Because nothing makes you hate the dungeons you were so glad to be done running (and for some reason they have been painful for me this Xpack) like having to run them again.  Only with them being harder.  Oh, and epic gear, epic level gear drops so you may have to run them if you want to gear up quickly.

     I am excited about Timewalking dungeons in retrospect.  We will be able to run select dungeons on level with current content, and the drops will be ilevel equivalent.    This means older gear with current stats.  Kind of pointless with transmog, but it will be fun to run some older content and have it feel like something other then a cakewalk.

    And of course there will be some minor class changes etc.. that I'm not going to list here.  If you want to know what is happening with your class just go hunt down the patchnotes on blizzard forums.  Or Blizzardwatch.com normally lists them in articles as they are updated every few days.



See you next week.

Lag/Lazyeye.

   

   

   

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