Showing posts with label In game Auctionhouse. Show all posts
Showing posts with label In game Auctionhouse. Show all posts

Wednesday, March 4, 2015

Buying Time In Highmaul

How do you feel about it?



     Tuesday night was interesting.  Several people in the raid where in on alt characters (Including yours truly who took his hunter Lazyeye.) So, it became fascinating to see how we handled so much change.  The deeps was a little lower over all, but mechanics seemed to be the demon of the night.  We still one shot Kargatch and The Butcher.  Butcher had some rough spots though.  Twin Ogron kept setting us on fire because we just weren't avoiding it very well.  We finally got them down at the end of the night, but we only got 3/7 for Highmaul this week.

     Wednesday we managed to get Gruul down on the first pull that wasn't an accident.  It felt good and we moved on to Hans and Franz again.  We managed on the final pull to get them down to 10% but we have some more work to do here.  Hopefully next week.

     Let's get to the meat shall we.

      Blizzard is going to allow people to buy game time tokens and sell them on the auctionhouse.  As of yet a price hasn't been set for this token, so we don't know how much it's going to set us back.  My honest guess is it will be $15 for 30 days, not cheaper (because then it would be cheaper to get tokens rather then a subscription) and I don't think it will be much more expensive.  Maybe a dollar or two as a "service fee."

     I am not sure where I stand on this yet.  I like the idea of being able to use gold for game time, but we don't know how much gold it's going to cost yet either.  That price will be set by the community on the AH.  My honest opinion is that anything over 10k I won't spend.   Even then I will hesitate as I haven't had the play time to earn a lot of gold lately.  I would like to say when they did the guardian cub years ago he was $10, and he stared out for about that 10K price, but eventually dropped down to 5k or so.  This only means so much because the economy has been inflated a lot since then.  But it does give us an example of what has happened in the past.

    The obvious pitfall here is that if the game time sells for too much gold only a select amount of players will be able to afford it.  At that point it will be a benifit for the elite few who make a lot of gold off the AH, and the rest of us will occasionally be able to get a month for free if we are lucky.  I am sure that this is not what Blizzard intends, but it may be what it becomes.  In that case if you want to buy gold it might be lucritive to drop an extra $15 or so here and there and  pick up some in game currency.

     The bonus is that if it works out right, then the price will drop down to a point where the everyday player can afford to drop gold on time if thats what they choose to do.  Now, to be fair, I don't think that this idea will work if everyone in game can afford to buy time off the auction house.  I think the average player should be able to afford to buy time every couple of months or so.  There will be people who never can afford this, but I am hoping those are in the minority if this is implimented correctly.  At least that is my opinion.  For all I know Blizzard is looking at this in a whole different light.



    How do you feel about buying WoW time with gold? Are you going to participate in this as a buyer or seller?  What thoughts have I missed?

Lag/Lazyeye.

Saturday, July 13, 2013

In game Auction House.... coming in a Blizzard near you!

     If your in Asia, a new feature is coming in 5.4.  An in game auction house where you can buy various things, like a potion for 100% Xp increase, is being implemented.  Another item they are talking about selling is those "Coins of Fortune" that you trade in for your bonus rolls every week.  This of course brings up a lot of forum rage and discussion.



     First of all, it needs to be mentioned that the Asian market for World of Warcraft is very different.  Instead of paying monthly, players have to go to a cyber cafe and pay for time played as they go.  In some countries (Like China) not only are they limited by that constraint, but the government adds other constraints on how long people can play.  So, unlike us, they don't pay a monthly fee and call it good.  They pay for every moment they are online.  Which means, while we spend time when we are bored running circles around Stormwind/Ogrimmar, they have to maximize their game play and be productive every moment if they are going to raid, or participate in any type of content.

      The question becomes will Blizzard implement something like that over here if it's successful.  With 8 million players, we are still a long way from being at a point where Blizzard drops the subscription model, however with the pet store being a success they would be crazy not to be looking at additional types of micro-transactions.  So far everything you buy is cosmetic, from vanity pets to the transmog helms they just teased are coming.  You can pay for shiny things but none of them give you any type of advantage for end game content.

     But what happens if they start selling stuff like the potion for 100% xp increase.  You can already kill a rare mob for a potion like this, but paying for it? Does that cross a line? What if Blizzard decided you could pay to buy a max level character? Would you consider that?   We already can get a character level boosted through recruit a friend, or scroll of resurrection.  Does it make a difference if you could plunk down say $25 dollars to pick and choose a max level character on your account?  What if they put in a requirement of already having a character at max level?  At what point do these services break the game and start giving unfair advantages to people who are willing to plunk down some extra cash?  What if Blizzard where to decide to let people buy gold?  People could use that to buy gear to get into raiding more quickly with the advantage of higher gear....

      There is a precedent too, with Diablo's Auction house they let people buy gold, sell items for money and in game gold etc...  However I think we can all agree that it was a minimal success at best and a crap storm of negative media at worse.  When Diablo 3 hits consoles here soon, it's not a surprise that the live Auction house is not going to be a big part of that.  Blizzard has hopefully learned their lessons from Diablo 3.

      Now, I think we will see more and more stuff coming to our Blizzard store.  I can't say I haven't benefited from it either.   I have my sparkle pony that was a father's day present.  (My BE's love the mount) I bought my wife the cennarian hyppogryph mini pet for her birthday, though to be fair part of the justification for that was that all the profits from blizzard where going to help out Japan after it's Tsunami.  The big part of the Blizzard store though is that NO ONE is making you pay extra money for the in game mounts, pets, etc... it is all completely optional.  I think Blizzard is smart to do this and establish the in game store now, because some day in a  far off future they are going to have to go free to play.  I don't think that day is anytime soon, but the game is 8 years old, and it is hard to imagine they are going to gain more subscribers then they lose from this point on.  If they have a well established store before then, it will help them with that transition.



     How do you feel though, do you want Blizzard to offer additional services as long as they aren't game breaking?  What if they border on game breaking and sell some beginning raiding gear, or even boss kill experiences?  I guess the big question is where would you draw the line?  I know I am good as long as they don't cross that line where people get an unfair advantage at the end game content.  I could care less about leveling boosts etc....

So let me know where you stand.

Lag/Dizzty/Lazyeye