We have trounced the Warlords fairly quickly and the threat has ended. For all intents and purposes our time in the alternate universe Draenor is at an end. But other than putting down and army that was going to invade out world what does this expansion matter in the coming narrative? Why, two expansions from now are we going to feel like this expansion mattered.
The other expansions had big endings that mattered. In Burning Crusaide we found the Sons of Lothar who had been stranded for years, rediscovered the orcs home world and defeated Illidan. Because this was also in our timeline characters from Outland are able to travel to our world and back so we get to see characters again, and at the end of the expansion we had stopped the Legion for coming into our world via the Sunwell. With the Sunwell restored the Blood elves found some hope to beat their magic addiction, and the Draenei where secured at part of the Alliance.
In Wrath of the Lich King we all banded together to defeat Arthas. Their is a reason this is a lot of people's favorite expansion, including my own. We ended (for now) the undead threat of the scourge which had been looming since Warcraft III. Garrosh was introduced as a general for the horde and it was the first time that Raiding felt more open to people. Once again characters from this expansion have popped up and made it feel relevant as we go forth. There is a reason that is part of my theme....
Cataclysm brought a lot of change. As much as people complained about this expansion it did a lot for us. The leveling experience and old world was vastly improved. Death wing appeared and everyone was excited the first time they got the achievement for him flying overhead and burning you to death. Garrosh became warchief of the Horde, and we felt like we saved Azeroth when we finally took Deathwing down. Goblins and Worgen where great additions as well. Once again as we go forth characters from places we discovered re-appear and matter.
Pandaria is probably my second favorite expansion. The storytelling side of Blizzard excelled here and we where drawn into this unknown continent and both the Alliance and Horde had to take a hard look at what their actions caused to a peaceful people. At the end of this expansion, when Garrosh took power a step too far, and we had to remove him it drastically changed the face of the Horde. It also showed us that Blizzard was not afraid to shake up the power dynamics of the factions. Once again, with the pandarian there are several characters here that I feel will keep popping up and the changes this expansion brought will be lasting.
So now we come to Warlords of Draenor. I'm going to get my first complaint out right away. Nothing we did will matter other than stopping the army coming to invade us. Garrosh has lost power and his death really doesn't change much. He was more a device to get us into this alternate universe. Had he been executed for his crimes it wouldn't have made much difference. Everyone we went back and killed or fought in this alternate Draenor, other than maybe having a large butterfly effect on their universe it won't do anything to our timeline. As a matter of fact, if we had just found a way to close the Dark Portal on our side, (I find it convenient that we couldn't, but it took a short suicide mission to destroy it on the other side) We would have been better off. We wouldn't have lost any soldiers, and we would have saved Azeroth quickly.
I'll give you that Legion is started because of Gul'dan being taken by the legion and used as an agent, but that could have been any agent in our world doing this. The only reason that it matters Gul'dan is the one to do it is because we know his name. Other than Gul'dan though there is no reason for us to see Alternate Draenor characters again, Their world is saved. Their timeline is wrecked but there is no reason for them to come to our Azeroth when there is so much to rebuild in their world. It would have been a lot more relevant if we had lost over there, the Legion had started to destroy the world and we had mass evacuated all the orcs and Draenei we could save. Then there would be a lasting impact. Right now, it's just that story where we played with time travel.
Don't get me started on the fact that in the ending cinematic Grommash is treated like he didn't just try to commit mass genocide and invade our world.
There is a lot of good that will come from Warlords. The garrison idea if improved so that we don't avoid the world was fantastic. (Guild housing please Blizzard) The leveling experience was great. End game, O.k.. I'm kinda of tired of fighting orcs right now. The new tiered raiding experience I think is great, and I love the flexibility of the raid system. There is a lot of good mechanics and story there to remember.
There are characters I'm going to remember like Yrel who made the whole Alliance leveling experience feel important. Meeting Thrall's parents Draka and Durotan was memorable, though I feel they failed to make as big an impact as they could of. (I wish Thrall had revealed to them his relation at the end but if he did I missed it completely) Seeing Cho'gall again was interesting though most of us missed the end of his story. (Story being gated for hardcore raiders is not cool, stop it Blizzard)
But as far as lasting impact, I think this will be one of the expansions that will be remembered, as not really mattering.
Lag.
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